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DigiDouble Sculpture

For one of my graduate films at University, I was tasked with creating a digital version of our actor's head, which would then later be used as the base for adding Robotic components (which I will post later). I was given a scan of the actor's head which I smoothed in ZBrush then retopolised it in Maya. The actor's head was quite asymmetrical, I retoplogised one side of his head, mirrored it, then used the move tool in ZBrush to match the scan. I then began to sculpt in the skin detail using alphas that I downloaded online. Shown are the character sheets that I created of the sculpt, a turntable of a Displacement test that I created, as well as the final turntable and wireframe.

I would like to continue working on this model and attempt to learn groom in order to create the actor's facial hair.

Here is a link to my Modelling Showreel: https://vimeo.com/332476336

Displacement Test

Final Turntable